hi
i made a nice clean basemesh in maya/ modo, and in zbrush put a lot of nice hi res details in it. i want to replace the head tho with a new basemesh head… i want to do so without losing my hi-res sculpt data… not sure how to do that.
if i export the lo-res again, connect the new head (in Maya) then re-import it into ZBrush, I’ll lose that hi-res data, right?
any process for this type of thing?
thanks
ben