Hello @MetinSeven
This probably has to do with how you are blurring your mask.
If you are blurring the mask by Ctrl-clicking on the mesh, you’ll notice it only blurs up to the original masking border, but does not blur the masking onto any points that were not already masked. This will result in that kind of transition.
However, if you blur the mask with the “Blur Mask” function in Tool> Masking, it will blur in both directions, including onto points that were not previously masked. This will result in a softer transition.
It may also be easier to get a smoother transition on geometry that is slightly lower in polycount. It will require less blurring to spread the mask sufficiently, and the mesh will be less sensitive to abrupt transitions or distortion. The mesh can be subdivided to smooth after you define the curve to your satisfaction.
Good luck!