I keep seeing people’s work and work being done in high detailed mesh without getting much lag. This takes the heart out of me.
Would you guys mind revealing your secrets in your Zbrush settings or hardware with regards to maximizing performance in either or both polypainting and sculpting?
Currently I am running zbrush in Windows 7 x64, all fancy win7 eyecandy disabled. I have 4gig ram (ddr2 800), A GeForce 8800GT, Intel’s QuadCore 6600. All running at stock speeds. This thing starts to lag at 1m points. A human figure dynameshed at 2048 makes this setup chop to probably 15 fps.
I’ve done the much needed stuff like turning off shadows and putting mem at 3g.
What systems are you running Zbrush on and how far can you go in sculpting?
Thank you in advance.
p.s. Not sure if this thread belongs here. My apologies in advance. And if there is already a thread regarding the specifics of what one must do or have in order to Zbrush at max performance, double apologies. But it would be nice if you guys could provide a guide of the sorts dealing with this issue as I believe many would find it valuable.