I need some suggestion on sculpting a face.I basically picked up a base head mesh and tried to get overall flat surface like look with all the major face features intact,position cheekbones or the edge of the jaw or shape of the nose( but more hard surface) for example. trying to get a doctor doom like look I tried several approach via masking I couldn’t get the exact shapes and it really constrains the Idea with clay tubing and Hpolish I always ended up with different shapes and obscuring the facial structure is there any ways to select a region on a model and flatten all faces to an average normals?(like we can select some place aun use make planar in 3ds max) here this is kind a similar to what I’m trying to get somewhere in between these to what would be the best approach ?
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