Hi there,
Am only learning, but am at the point where I need some advice and help from you guys!
I’ve got my rough block in of the suit in dynamesh. To get more detail on it, I would usually just dynamesh it at higher res? Or should I up the sub division and work in sub divisions rather than dynamesh?
It will be made out of different parts like a deep sea NEWT suit, so I’m wondering how best to progress… should I chop each bit up as different groups or subtools (arms, chest, legs etc) and detail them individually, or should I just carry on detailing on this pose, and then repose it at the end.
The end goal is to get this into either keyshot or octane for c4d and render a few poses out. My workflow is based on trying to get something into a 3d painting/matte painting etc quick and dirty -ish as fast as possible.
I am also really keen to learn how to create a relatively nice hard surface model, however there are so many techniques now am struggling to find the easiest one for me, so any suggestions would be really appreciated.
Thanks for any help anyone can give me.
J.
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I was really happy with how clean it came out, as whenever i’d render it would appear clean but still have imperfections.



