Anyone know where this option is located in Zbrush 3.1 or if it is even an option?
depends on what you mean by hardening the normals I suppose.
do you mean to not smooth the object and maintain each face normal during subD levels?
or do you mean having a render setting that displays the normals as smoothed based on a certain angle?
I was thinking more like in Maya/polygons/normals/soften edge. I’m bringing in a fairly dense environment and dont’ want to have to subdivide it, just soften the hardened edges. I’ve been told Zbrush doesn’t do this, was looking for a second opinion. Thanks.
nope, Z can’t do it.