Hi this is probably a stupid question.
I have a low poly street post/pole which i want to start zbrushing and later make a normal map to apply to the low poly. When i subdivide it, a lot of the straight hard edges get rounded and the whole shape is ruined. Whats the method to increase the poly count in certain areas,but maintain the shape? Is it adding in more polys where the sculpting will occur and then later retoplogize?
It seems very basic, but i havent worked with hard edged meshes or normal maps yet.
