Hi guys I’m pretty new to zbrush and have been following some great youtube tutorials on hard surface modelling. So far I sculpted my model then retopologised it to get it looking clean. Now I’m adding extra details with dynamesh like using booleans to punch holes in the model and sculpt extra fine details. But none of the tutorials explain what to do next so I have a high res dynamesh model with extra details and an early low res retopologized model with no holes. What is my next move to get a hi res and low res model into substance painter and Maya for baking and rendering? I’ve attached a screenshot of an example of the kind of details I want to achieve in dynamesh from one of the tutorials I’ve been looking at. I hope this all makes sense!
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