I am diving into learning the hard surface part of ZB and have a few questions I have not been able to track down answers for yet:
- If I sculpt a model in an outside program that i want to detail inside of ZB I have in the past preserved my hard surface edges one of two ways:
a. Chamfers, inset edgeloops or closely placed edgeloops so that when I bring it into ZB it holds the edges when divided
b. No outside edge preservation and when I bring it into ZB turn off SMT for my divisions
Both of these methods have a downside in my experiments so far:
a. Method a produces an insane amount of tiny polygons that are very tightly placed which will cause detailing to have problems in levels of detail if a flat side needs to be detailed accross a sharp turn because of the tight polygon placement
b. Method b works better inside of ZB, but there is another problem - now the polygons are more evenly placed and sized, but I have to smooth the flat areas again to get rid of the hard edges that were preserved during the divisions without “smt” turned on - this works unless I accidentally get too close to an edge that I needed to preserve and then it gets deformed
My question dealing with this issue is whether there is a way to select certain areas to preserve certain edges based on polygroups or some other such selection process?
- My second question is just a general inquiry as to what experienced hard surface people find the most useful brushes? So far I have had mixed results with the polish brushes as I have not really nailed down their purpose since they seem to “cut” into even a flat surface instead of truly “polishing” the surface and am just now exploring the flatten and other related brushes.