So I am working on some hard surface pieces and I am having trouble figuring out how I am going to get such a perfect result. and make my object look like the concept art. I used Radial Sym to get the first part of it but the angled line on the pillar has baffled me. I tried using the projection master but was still not getting the proper result because it was sloppy where each line ends and turns into an angle. here is the concept art and my progress. Does anyone have any suggestions short of just using maya and modeling it in there?
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