ZBrushCentral

Hard surface helmet tutorial

Hey guys,

My first post here finally. I’ve been hardcore learning zbrush for the last few months and wanted to join this amazing community ever since I first was exposed to zbrush. By day I’m a designer, by night I’m learning zbrush in hopes to make that my full time job one day. In the mean time I will be using this forum as a way to get feedback and keep track of my progress.

Anyways here is the result from following Joseph Drust’s hard surface series - which was killer by the way thank you. I did a quick beauty render with some photoshop and a few viewport screen captures.

Next steps I’m looking for help with are:

Whats the work flow to take the model from zbrush into Mari to paint? Any good tutorials on this?

My guess is that I would need to retopologize the model in 3dsmax/modo? Then bring back to zbrush and add the detail again. I say again because my guess is that i didnt do things correctly the first time, and my mesh after I retopo it, will not match what is already detailed in zbrush. Gotta learn the hard way I guess :wink: Then I can bake out a highrez mesh/maps that I can paint in mari?

Cheers,
S

Attachments

BPR_Render_high.jpg

2014-05-26 16_54_49-ZBrush.jpg

back.jpg

front.jpg

side.jpg

Working on the first tutorial from a 3d total book I’m reading about learning zbrush. I kinda like the challenge of a book vs. video because they don’t spell everything out for you exactly stoke for stroke. Liking how this guy is turning out - using a combo of dynamesh then zremeshing it. Still need to finish the jacket, shirt, add a sword - all minor details since this course is focused more on speed sculpting rather than perfecting it for a video game. The tutorial was 3.5 hours and I’m going on 6 hours learning how all the brushes work, getting the forms to look ok, and general experimentation.

Cheers,
S