ZBrushCentral

hard light in viewport

When I import my models to modo, light it with one or two direct lights and render, it’s far easier to spot bumps and/or uneven surfaces on the model. Is there any way to have a hard light-source casting shadows in the ZBrush viewport? Or does that work with offline rendering (BPR) only? I tired several matcaps, light setups, materials, etc, but so far I haven’t found anything useful.

If someone could give me a hand here, I’d appreciate that.

thanks & cheers,
Sven

Have you tried the bump viewer material?

Hi Doug,

thanks for the tip! Not quite what I imagined, but the bump viewer mat helps a lot. :+1:

cheers,
Sven

You’re welcome, glad it was useful.