Is hard-edge or hard surface modeling only about high definition modeling in ZBrush? What i have experienced, somereason i cant fransfer details in retopology workflows. Workflow is like, we do our “hd-model” with ZSketch, and the result is something like 500k polymesh. Then we retopologize stuff and transfer details with projection feature. Projection doesnt figure any hard-edges, because of smoothing, which i cant disable. Another way was subtool projection and its result was much better. In anycase there is allways major artifacts and its like rolling the dices. Sometimes it just jams while doing the projections with subtool projections. Someone else got to have same kind of experiences about this. For example making a car models for games in ZBrush or something similar. Is it about mixed triangle and quad meshes or what could be the problem? If some pictures are required, i try to post em with some workflow process descriptions.
1st example of issue:
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