Hi,everyone!
I try to make a building model,simple polygons with displacement map.
In ZB,everything seems fine.
But when I rendered it in Maya2009(renderer:Mental Ray),I lost the hard edges.
I’ve tried several methods but still had problem.
This is the base mesh.
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Sculpting in ZB4.
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
I use GUVtile.
Morph target & shift +click crease to metain the shape.
and then I generate the displacement map.
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
I use Mental ray for Maya2009.
With the mentalrayDisplaceApprox &mentalraySubdivApprox nodes,
I tried some different settings.
And tried to add lines near the corner.
But still get same result:
<img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Hope someone can help me with the problem.
Thanks a lot.
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