I’m using OSX primarily, and need to kick out normal maps for a model I’m using in a still. I’ve exported 3 sdiv levels in OBJ from 3.12 and am trying to rebuild my tool on XP so I can use zmapper.
When I try to import the sdiv2 (500k), or sdiv3 (2mil) zBrush hard quits. Using XP SP2 on dedicated hardware (2.33Ghz Core2 Duo, 3gb RAM). Given the system specs I wouldn’t expect this kind of poly count to be problematic, wondering if there is something wrong with the way the OBJs are being exported, or if there is some kind of soft tuning I need to do in zB to support this.
I haven’t tried this through fusion on the mac yet, just figured if it wasn’t working native there’d be no positive changes running it virtually - but now that I’m having issues I will.
Anyrate, any and all help is much appreciated.
Thanks,
~sG~
. Will make some freshies with Maya and see if that helps… I’ll post the results either way. thanks~