ZBrushCentral

Happy New Year and Hello

Happy New Year ZBrushers,

I have a very stupid noobie question.

I have watched all the getting started tutorials, which are great , my question is about a basic workflow for production. As a complete noobie to 3d I was wondering about the basic steps eg:
1, create your model
2 create clothes/subtools etc
3 Do I use decimation master now?
4 Do I rigg after or before

Sorry I got a bit confused- Ha Ha if anyone can point me in the right direction I would be very grateful.

Many Thanks :slight_smile:

workflow is up to the studio/individual you can create geometry in nearly any order you see fit. you can rig and animate before or after you work in zbrush. it all really depends on what works best for the team/you. If you’re looking for workflow questions, that depends on the final result, size of the team, deadlines, etc.

Thanks for the prompt reply and info :smiley: