ZBrushCentral

Hands Off - WIP

So decided to start trying to work on a model i could take my time with. Texture until I could get it the way i want. Practice my multiple render passes on, etc etc… Instead I managed to fly through the process on this one and got my end result pretty damn close to my goals in one sitting. I do wholy intend on working more on this model so I am putting it in it’s own wip thread for now instead of my sketchbook. C&C is most most definitely appreciated on this one as i think i did pretty good but a better trained eye could help me catch anything i may have missed or done wrong.

Also just to note, my intent was to have the character highly caricaturized. My focus was on presenting the expression of fear and screaming as well as I could so i focussed more on the facial muscles then specific part placement ( i know the ears look strange but i think it adds to the absurdity of the situation) …

please enjoy :

final render:
handsoff-finrend.jpg

Attachments

prelimmesh.jpg

finalmeshangles.jpg

initialrender.jpg

passes.jpg

not sure where to start*…

is it really that bad it’s worthy of a 1 star? appreciative of the constructive critique there buddy

I havent rated this thread 0_0…

:frowning: sorry… didnt mean to come off like that… saw 1 post and 1 rating and assumptions got made :\ … i apoligiz… but still whoever did rate … really that bad?

Hi! I like the idea, and the conception, but - in my humble opinion - you have to work on the model to be more realistic. The shape of the head is weird. The shape of the nose, mouth, ears and the eyes are far from perfect now. The skin detail is too strong, the pores and the small wrinkles are too big and no big wrinkles (which are matching with the face expression). You have to work on the teeth, and the neck, and upper body muscles as well. If you will work on this, it could be a great composition. I really like the idea, but the realization. *** star for me at the moment.

I’d like to, respectfully, recommend you study anatomy and form. You clearly have an understanding of the tools but you really should have a better understanding of the basic principles of anatomy, shape, and artistic values. Don’t take this the wrong way, just an honest observation of your work.

Get some solid reference and use that as a launchpad for your modeling work, it will help a lot in the end.

thanks for the comments eff-9 and bukoba … i’m going to be making some alterations today to try to bring down some of the caricature-ness of the head as it doesn’t seem to be resonating with people (though i still think it adds some funny :slight_smile: i mean the guy’s got a demon crawling from his head, it’s bound to stretch a bit :wink: ) … but i do realize there are some hefty anoatomical issues i need to hash out with it befor eim happy with it. eyes need to look more rounded, and i need more definition around them rather then just being mostly dents in the face… the nose as well needs more seperation from the plane of the face. the mouth i was pretty happy with in terms of the facial expression and the musculature of a scream. the ears… always my weak spot so i’ll work that out somehow… hair i want to redo… overal head shape i want to make less over the top… and the skin i want to tone down a bit on upper head and fix some texturing issues i left behind round mouth area and ears…

this one actually has me interested to make it right though unlike most of my previous projects where i hit a wall and give up.

oh and i also need to fix placement of the hands in the head :slight_smile: … realized after the fact i had them coming out as a rather improbable angle…thumbs should be on bottom resting against seam of head opening…may also add in some additional ripping down the center of the face to make it seem like the whole head is being torn open…

will likely update with changes throughout day

I rated it 1 star, and yes it is.

Getting started in Zbrush can be tough, don’t let the people get you down. As for tips, I’d just recommend taking it slowly, it’s really important to ask yourself if what you’ve got in one subdivision level is the best you can do for that level before moving up. Also, don’t bother with making all the maps and finalizing the composition unless you’re happy with the sculpt. Consider starting with a simple, as close to anatomically correct face as you can get before start caricaturing them. That way you’ve already got a sold base to start from. If you start with a caricature, you can end up with a face that lacks the proper mass and contour, which is really the problem you’re having here. There are other issues, but reshaping the profile would really help this sculpt.

thanks krynn… i see you have some of your own stuff posted… umm nowhere… to show just how well informed that opinion is…

makes me feel like i’m back at worth1000 where nobody gets the concept of what a 1 star means… something with no effort put into it whatsoever and with 5 minutes of effort done… thats worthy of a 1 star… but to tell someone that something they put in hours of work on is crap and have done nothing nor shown anything of your own to compare what your opinion of good is… just pettiness if you ask me.

but hey if it helps you sleep at night… i’ll still keep doing my thing and making use of all the helpful critiscm to be found here while ignoring the people with nothing better to do then tell people how much better they should be.

and thanks twitchmonkey… i appreciate the constructive critiques and ignore the ones with nothing better to say… hopefully by the end of the day i’ll have upped the layout fairly well

EDIT: Ok, I was a bit rough. I’m sorry about that. If you want me too, I can post a proper critique when I am home. Sorry.

thank you for that… made me feel alot better because now instead of only slightly caring bout what you said i dont care bout it at all… you seem to be nothing more then a petty elitist who offers nothing but negatives while not actually having anything knowlegable to add about what your saying… anyone can see anyone can see… well please then… by all means tell me what you see is wrong… because considering most of the other negatives i get have something useful to add and people with a much richer history then you have here have already made compliments to me on this and other things… well to me that just makes you someone with an opinion but not a tiny hint of a reason why that opinion should matter to me… you don’t care for my work then look elsewhere… you have something you just have to say because someone needs to say it, well then do us all a favor and either be constructive about what you need to add or go actually work on your own stuff and stop commenting on other peoples. because frankly until you have something to add worth hearing or can show one bit of work you’ve done then your opinion means nada to me

Krynn, just stop while you’re not too far behind. You clearly don’t know what a good critique is and you’re just making yourself look bad. I don’t really care if your work is good, though being a member here for a year and not posting any of your work is certainly curious, but this is not what someone attempting to improve their work needs to hear. To offer a good critique you don’t have to be complementary, but you do have to be constructive and not fling purposeless insults like a kid on a sugar high left alone in the ball pit. Do yourself a favor, take a time out, and return when you’re ready to be a credit to the community here. Thanks.

The eyes are all wrong…Everything else , despite a general need for a little more anatomical reference and a lot more practice, works well togther. But the eyes stand apart.

For one, there are no eyelids. Eyelids are very important, as most expression/emotion that one could see in the eyes is conveyed with the eyelids.

Second, the eyes are way too round. Could be fixed with eylids. No one, caricaturized or not, has completely round eyes.

lastly, the eyes need a shader of their own. You have this nifty shader network with all sorts of maps for the skin, and it does nothing for the eyes. They come off very flat, as if you took the final render into photoshop and painted them in by hand.

taking (almost) everyone’s advice into consideration, here’s what I managed to work out today… I am likely gonna step away from it for now and give my eyes a chance to refresh then look at it again and see what else can be tweaked… same mats and lighting were used for the render passes btw, but this time i revised the strengths to keep it from being overbright again… if you guys can think of anything else that stands out as being wrong but fixable let me know.

handsoffcompositeVb.jpg

That result brought a single star from me… It’s horrible on all levels. Rendering, lighting, texture, the mesh… You are rushing through stuff on a hell bend pace and do not pause to get it right. Slow down, relax, and work on things. It takes a while to have things come together. Here is a great link:
http://www.3dartspace.com/
In the download section are free tutorials which cost a LOT of money not long ago. It’s one of the top 10 ZBrush/3D Artists artists in the world.
Take your enthusiasm and that energy and drill down to the basics and make smaller steps. And do not continue before the result of whatever exercise you are up to rivals the best results you can find online. You seem to know your way around the tools now spend the time necessary with it to master them. I’m looking forward to a few more stars for future work. I’d abandon this one and start something new. Maybe something more simple, clear and achievable.
Best of luck
L

i’ve seen your stuff on the forum lemon and i respect your opinion but i just don’t get the horrible comments… i know it’s not 5 star material and i’m not looking for it to be… i have less then 2 months worth of experience in zbrush and am trying to now put together what i’ve been learning into more complete projects instead of the speed sculpts i had been rushing through… but what i just dont get is how something i actually did put effort on is getting less respect then stuff from other beginners that i’ve seen that look like they put in 5 minutes of work and never got out of even using a simple grey clay looking shader. i don’t expect wows and omg’s that’s amazing and stuff… but sometimes it seems like expectations here are too high… again 2 months in with no training past what i’ve taught myself… to come in and have my effort called horrible on all levels when i had been thinking it’s one of my most complete efforts to date, doesnt help inspire me to do anything further, it just makes me want to not bother posting anymore

I don’t think everyone here is just bashing on you for no reason. I do agree that a lot of beginner’s work doesn’t get critiqued very hard, but it should. Sometimes people get a bit too caught up in encouraging other artists that they leave out anything and everything constructive they could say. I know I critique based on the work quality, regardless of how long someone has been using the software, because honestly that is irrelevant to what should be fixed on the model. If a human head doesn’t have eyelids, it should be mentioned, even if you did just start. I would try taking the flames out of the background and turning off the colors on it until you get the shapes looking the way you want. If you happen to be in perspective mode, I suggest turning that off. The ears should be angled out from the head a significant amount more than they are. Take the time to look up reference for each of the facial features and focus in on them, one at a time.