Hello fellow board-members
,
finally finishing my first decent (!) character in Maya I want to carry on with sculpting.
There is just one thing I couldnt figure out yet.
Is there a way to divide a body part at a fairly high level, sculpt and move to the other parts doing the same without seams?
I thought that would have been questioned quiet a few times, but no keyword in any combination brought up anything usefull
(zbrush body parts seams displacement…).
Any tutorial Ive found is about a head or the full body but nothing about handling multiple parts of 1 mesh.
I am at the point that I layed out the uvs and moved the parts with +/- 1 in u- or v-direction so that, if it comes to painting, every body-part has its own space. Importet the mesh to zbrush and made uv-groups.
Problem:
When I smooth the parts it will of course smooth the borders.
Is there no other way than the crease-tool?
What about the distribution of the polygons and the hard edges?
And of course: What about the seams?
Regarding the seams I think it would be no problem to sculpt 1 part, export, import the in-between, sculpt export, import part 2. But I guess it will be a pain in the…well, lets say you cant call it work"flow".
Any hint would be really great.