Here’s my cgtalk challenge entry, Fungi. The image was made 100% in zbrush.
Thanks for looking.
it’s green say the five element:)
Scary! But very well done!
Just one thing is there should be a shadow on the mushroom that fallow the shape of the crack, right now it feels pastes in photoshop.
Thanks guys
Sebcesior, to add a shaddow on the eye was one of my blocks in the challenge. It’s something i did try but it killed the surreal look that i was after, soft against sharp, pure geometry against noisy geometry, for some reason i wanted the eye to be a clean sphere, if you know what i mean, adding a shaddow broke that. Looking back i think you are right, but you live and learn.
heres an update on the head, added spec maps, adjusted sss etc. This guys will have long hair and a big beard eventually so i haven’t worked on the chin or neck area much. It looks a bit flat in that area to give me the best shot of adding hair strands without them flying off in all directions.
im really sensing reality out of this guy, good graphics.
Thanks rouncer.
Here’s an update on the skin shader and better lighting, still got to make adjustments to the maps.
That looks really nice. Are you creating the skin shader yourself?
ClintusMaximus
Thanks, no it xsi fast skin shader and mental ray. First time i’ve ever used it but i’m learning a lot tweeking settings and adjusting maps.
Here’s my final post on this guy, i know the model isn’t that great but it’s been and experiment for an xsi zbrush workflow. Now i know what i’m doing i’ll spend some time on a proper sculpt.
very nice!
Thanks Sebcesoir
Testing stage is over now, i’ve begun work on the proper sculpt for this guy, still only level-4 sub-d so lots to do yet. Just trying to get the anatomy sorted first.
Very nice work mate.
This is a very good sculpt. But does he have psoriasis or something?
Minty
Thanks, and great to here from you.
EricShawn
Its just a wip, i haven’t even painted proper textures yet, i’ll do that when i sculpt in the fine details.
Started to detail the eye area, just a first detail pass, textures are temp. Thanks for looking.
Put a tick normal or bump map on the veins…
Lemo
Thanks Lemo
I haven’t done a bump, spec or even a proper color map yet, i just like to slap on a rough color map and sss to get a feel for things.