ZBrushCentral

hand bones

First, let me say these are inspiring and remarkable. Thank you for showing these works.

I backed-tracked on Womball’s illustration reference here in this thread, and found this great (free reference site). It is wonderful, and will take a lot of time to explore all the anatomical art within. Long-time ZBrush users probably know about this site already, but it is new to me.

Enjoy:
http://www.nlm.nih.gov/exhibition/historicalanatomies/browse.html:+1:

thanks for the encouraging comments, that is a useful website, stacks of reference, its amazing how the style of medical art has changed over the years. i have finally figured out how to use displacement maps so i should be able to construct the lower limb with all the muscles etc and hopefully add it to the rest of the figure

started a new skull (again) but this time with all the separate bones as individul subtools.
skullbones2.jpg

hi
I’ve been working on a completely new skeleton, wasnt happy with quite an bit of the old skeleton so ive reworked a female skeleton. Base mesh pretty much complete so will be sculpting next.
skeletonillustration.jpg

What a find, this is outstanding! :+1:

I’m starting on my first ecorche model right now. I finished blocking in the skeleton last night and now I’m starting on modeling detailed vertabrae. And its challenging. I have a whole new respect for the work that goes into it and yours look great!

I’ll be referencing back to this thread a lot.

Thanks, good luck with your ecorche, ill keep an eye out for it.

quick update, ive been working on rebuilding the muscles to fit the new skeleton. Rendered in blender cycles, sculpted and textured in Zbrush.
muscle.jpg

Matb, hey, i appreciate your attempt!
If you are ok with critique, then i want to say a few things:

  1. The hands are too short
  2. The tibia is too thin. Even your clavicle is thicker than the tibia.
  3. The cervical part of the vertebal column is too long.
  4. Form of the ribcage is wrong

But i really like the way you’ve sculpted the skull!

I’ve been in the same situation. What i understood is that the proportions are the essential thing. Otherwise you’ll get into trouble with muscles later on.

Good luck!:+1:

hi
sorry for the delay in replying, thanks, proportions are definitely something I have tried hard to get right. Ive used a lot of CT data to help me get as close as possible and then tweaked it according to anatomy text books etc and also fitted it to a decent poser character model for the skin. My model has changed quite a bit between the skeleton and muscle stage, the lower limb was way to thin as you mentioned, something to do with the way I retopologised the mesh, not enough loop cuts i think. Anyway i rebuilt them and they’re much better.

Im working on a heart model next, so far only started building the base mesh using blender but will be sculpting and texturing in Zbrush. Again this is based on CT data so only denser tissue like the muscle is shown, i plan to add the fat as a separate layer. Its interesting to see how the coronary arteries sort of hover over the muscle (not shown on this draft) will show this on the next post.

heart-anatomy.jpg

Managed to unwrap the model after some problems with the normals. UV master worked perfectly. WIll be adding some photographic textures with spotlight next.
heart-anatomy2.jpg

continued with the disarticulated skull, still a fair bit of sculpting to do (All the bones and teeth are separate sub tools).
disarticulated-skull.jpg

Great work! :+1:

thanks, update to the heart model
heart-illustration.jpg

Update to the skeleton model
skeleton illustration.jpg

update to the heart model, rendered in blender cycles
heart-illustration.jpg

Modelled in blender, textured and sculpted in Zbrush, and rendered in blender cycles
arm dissection.jpg

Attachments

arm dissection.jpg

You have some very great stuff here. There is a ton of time spent to get your models to this level. I like all of them but this last render really stands out with those materials. Thank you for sharing and, wow great job on all of your work.

Hi Daniel
thanks for the comments, much appreciated

Very, very nice!

Thanks Cherub_rock, made some progress with the head and neck muscles.
skeleton muscle.jpg

Attachments

skeleton muscle.jpg