ZBrushCentral

Hama Yumi Real-Time Game Character

















Hi everyone, here is my new personal project a Real-Time Game Character, to reboot my portfolio.
This time I wanted to do a a Female Warrior, so I chose Hama Yumi Concept.
The Character is rendered in Real Time in Unreal 5.5.
Steps & Software:

  • Sculpted in Zbrush.
  • All of the clothing was simulated in Marvelous Designer, after I polish and sculpted in Zbrsuh.
  • Modeling, retopology and UV unfolding in Maya.
  • Skin projection were made through ZWrap.
  • Bakes where made in Marmoset Toolbag, I like more the feedback we receive when using it.
  • Textures in Substance Painter.
    UVs
  • 2 4k texture sets for Head and Body
  • 4 4k texture sets for clothes and armor
  • 1 4k texture sets for weapons and arrow basket ( I use only one for the all weapons, I wanted to focus the quality on the character)
  • 1 4k texture sets Hair, Fur and Feather
  • 2 4k texture sets Eyes

The artwork was based on a great concept art by Haiyang:
https://www.artstation.com/shy

Huge thanks to Ackeem Durrant and J Hill for their support, feedback and advice.

https://www.artstation.com/ackeem
https://www.artstation.com/jhill