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Hama Yumi Real-Time Game Character

















Hi everyone, here is my new personal project a Real-Time Game Character, to reboot my portfolio.
This time I wanted to do a a Female Warrior, so I chose Hama Yumi Concept.
The Character is rendered in Real Time in Unreal 5.5.
Steps & Software:

  • Sculpted in Zbrush.
  • All of the clothing was simulated in Marvelous Designer, after I polish and sculpted in Zbrsuh.
  • Modeling, retopology and UV unfolding in Maya.
  • Skin projection were made through ZWrap.
  • Bakes where made in Marmoset Toolbag, I like more the feedback we receive when using it.
  • Textures in Substance Painter.
    UVs
  • 2 4k texture sets for Head and Body
  • 4 4k texture sets for clothes and armor
  • 1 4k texture sets for weapons and arrow basket ( I use only one for the all weapons, I wanted to focus the quality on the character)
  • 1 4k texture sets Hair, Fur and Feather
  • 2 4k texture sets Eyes

The artwork was based on a great concept art by Haiyang:
https://www.artstation.com/shy

Huge thanks to Ackeem Durrant and J Hill for their support, feedback and advice.

https://www.artstation.com/ackeem
https://www.artstation.com/jhill

1 Like

Wow, Hama Yumi is an absolute masterpiece! The level of detail in her armor and weapons is insane. It’s clear that Antonio Macara poured a lot of passion into this project, and the results speak for themselves. Speaking of high stakes and big wins, if you’re into gaming and looking to try your luck, you might want to check out this kaszinó üdvözlő bónusz they offer some of the best welcome bonuses around. Whether you’re into slots, blackjack, or poker, they’ve got you covered with generous promotions and a wide selection of games. Back to Hama Yumi—the way her katana and bow are rendered makes them look like they could come to life at any moment. The textures and lighting in Unreal Engine 5.5 really bring her to life. It’s like she’s ready to step out of the screen and into a game. Kudos to Antonio for such an impressive piece of work!