Hi everyone, here is my new personal project a Real-Time Game Character, to reboot my portfolio.
This time I wanted to do a a Female Warrior, so I chose Hama Yumi Concept.
The Character is rendered in Real Time in Unreal 5.5.
Steps & Software:
- Sculpted in Zbrush.
- All of the clothing was simulated in Marvelous Designer, after I polish and sculpted in Zbrsuh.
- Modeling, retopology and UV unfolding in Maya.
- Skin projection were made through ZWrap.
- Bakes where made in Marmoset Toolbag, I like more the feedback we receive when using it.
- Textures in Substance Painter.
UVs - 2 4k texture sets for Head and Body
- 4 4k texture sets for clothes and armor
- 1 4k texture sets for weapons and arrow basket ( I use only one for the all weapons, I wanted to focus the quality on the character)
- 1 4k texture sets Hair, Fur and Feather
- 2 4k texture sets Eyes
The artwork was based on a great concept art by Haiyang:
https://www.artstation.com/shy
Huge thanks to Ackeem Durrant and J Hill for their support, feedback and advice.
https://www.artstation.com/ackeem
https://www.artstation.com/jhill