I’ve created UV’s for each sub tool and created a texture map from Polypaint, however the texture map is pixelated (similar to when there isn’t enough geometry to support clean lines. This is the first time I’ve noticed the issue (but I haven’t been creating characters as of late). Seem like in 4R7 Rx I could get away with 512x512 UV maps… Not sure if I’m just missing a step since upgrading?
Any suggestions greatly appreciated