ZBrushCentral

Halp... 2048 UV but Texture maps are still blurry/pixelated

askzbrush.gif
I’ve created UV’s for each sub tool and created a texture map from Polypaint, however the texture map is pixelated (similar to when there isn’t enough geometry to support clean lines. This is the first time I’ve noticed the issue (but I haven’t been creating characters as of late). Seem like in 4R7 Rx I could get away with 512x512 UV maps… Not sure if I’m just missing a step since upgrading?

Any suggestions greatly appreciated :slight_smile:

In this case it would help to show a picture of your texture map sub-palette as well as the texture map itself.
Texture resolution is important, but so is the UV layout. 2048 might seem like a lot of pixels, but if most of it is being wasted or dedicated to other areas of the model then you might find that you only have a small area dedicated to something like the text on the chest. So that would be the first / most obvious thing to rule out.

Okay I “think” i’m on the right track but the text while a little better is still a bit pixlelated… I would think at 2048 I could have an image of a newspaper as clothing and it would be clear.(I realize that I didn’t have backface masking on when I added the text, but I enlarged the visible/front facing UV island. Texture 19 applied to give a better visual(I know its only 1024). And defiantly thank you for responding:+1:
texture_map.gif
Lowpoly_shirt.PNG
texture-19.PNG

A newspaper would be more readable if it were given the full 2048x2028 with a nice planar projection. But this shirt still isn’t making the best use out of all that pixel real-estate. The yellow portion occupies less than half of the available space (the text just a small fraction of that). It doesn’t help that the UV layout also has the text angled to where the lettering can’t make use of a pixel’s square edges for added sharpness (it would need to use more pixels for anti-aliasing the angles, and I’m not sure if you have that setting even turned on since the Texture Map settings are not shown).

Turn that on if it isn’t. And I would also recommend setting up your UV seams to match the location of the seams on the fabric, so that you can get a nice projection / orientation of the area where the detail will be.

I think I getting it now… Just a quick and dirty, but I get a much better result… Thank you for the guidance Cryrid!!!
betterUV.PNG

Attachments

betterUV.PNG