A model i did a while back, my last gig at cafeFX before moving up north to tippett. i finally have the time to show. hope you like it.
this is for the halo 3 ODST game cinematic which i was the model, texture lead on. was very very rushed but i think it turned out ok.
modeled,textured in maya, zbrush, mudbox, rendered in mental ray with shave and haircut for fur.