Hi feureau, not a 3Delight developer, just a helper. At the time it was just 2 fellas at 3Delight, one left, one remained another joined. I was one of the first farms to use 3Delight in production and tested stuff thoroughly on a daily bases. We rendered a million full HD frames in the first year alone. They used to have some cooll images in the gallery where I had done so very amazing clouds. I think I still get mentioned in the acknowledgements along with Graeme Nattress (my bus. partner at the time) and other greats like Moritz Moeller and Phillpipe LaPrince.
As for shaders, here is a graphic interface that has become recent, like Shake or Maya interface…
Current Sler (shader maker) may be recieved from CVS:
cvs -z3 -d:pserver:[email protected]:/cvsroot/ribkit co -P sler
Yet another screenshot:
[attach=42699]1.jpg[/attach]
BriQs run the PPC processor, base that IBM uses, Terra Soft uses, it is even the core of the Cell processor Sony is using. They are very small, and very efficient. I know I helped make tham that way, and the guy who designed tham works with me now as a business partner.
Maya always sucked at import, that is why I work almost completely modularly so I don’t have to suffer. 
Contact me directly and I can give you a workflow. Help you get setup, once you are it’s just like any other system.
Attachments

Can’t think why that escaped me earlier…
50.





Wow Jason, I think you have created a monster:D
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