Sorry Atwooki, that post was for feureau, you just beat me and I was careless in not addressing it. I know you know how to fix it! You should by now! Looks cool anyway, sort representing those with disabilities.
feureau, MB is an amazing tool. I’m not too keen on the new pricing, especially as they are pushing MB as the tool to use in their new suite. I’ve been using it since it was called ‘Filmbox’ under Kaydara. It is very fast and powerful. I use it for pre-vis, updates, animation, etc., as much as possible because of flexibility. I can export a sequence to an animator using most major apps, get it back drop it in and export to Maya for output. Keeps the headache medication in the cabinet. Just understand it does not rig, it just provides motion and editing of everything in a scene, light, cameras, vfx, etc.
Liquid is actually one of the best tools available, but it is really designed for those off us handling pipelines - thank you Mr. Doncaster (spelling?). Once you realize what it can do, you never go back. That said, it will dump out any Maya scene to a Renderman API renderer directly, it just can’t interpret Maya shaders. I hear a few guys might be working on that. Instead of Maya shaders, you use Liquid structure which just links to SL shaders (Renderman). I used to use a custom app that we developed in-house and still do for very complex scenes. Everything is modular in Liquid. It is not a renderer. Those it accesses are not braking any laws, they conform to the Renderman spec. Currently non of these renderers has broken the taboo that Exluna did, legal or not. Those guys are well protected now by Nvidia and doing fine.
As for the sketch it’s a rough, and we are looking up at the ceiling from the cave floor. But it was a 10 minute sketch from some exisitng ZTLs, I’ll work on it.