ZBrushCentral

Haggar - Revisited

Revisited Haggar. I wanted to push to bring him to what I really wanted or what I saw in my head. I was happy with the competition entry but wanted to add to him with out constraints afterwards… Adding more time and effort to him was kind of nagging at me constantly, So I had to keep going.

Images and 360 Spins here: Link:small_orange_diamond:: http://www.pseudo-pod.com/temp/Haggar/haggar.htm

Attachments

RevShark01.jpg

looks dope mike! well done.

amzizng, still teh opne where he is flying down on the shark is the best pic ;D

Very nice model
I like the proportions and how the materials work together
Kudos for the dirt on the boots!

wait, where are the polygons ? is this the hig poly, or the low poly ?;D

thats dosnt really anwser the question ;f Is this low poly with displacemnt, low poly with smoothing ? A new cage ?

Yes it does actually. Without constraint is no displacement. Just a high poly model.

Beyond Awesome man

dude you are clueless, you really think he rebaked the textures from the low poly back into th unoptimazed high poly that consists of 5 manybe more mln polies ?
Do you even knwo how game art and normal maps work ?
I know its still the low poly mesh, i just wondered how you would add so much to it without any uv problems.

haha looking cool… shark head slams wicked :smiley: :+1: