Hi guys,
I have created some boots but I only want to take one of them into ZBrush to sculpt, but I also want them both in ZBrush in the same position (as they are now in max) and both high poly for some high poly renders.
Im fairly new to ZBrush, but I know if I import the second (mirrored) boot it will retain the same position as it is in 3dsmax now, but im not sure if there is anyway to copy the sub division from the first boot onto the second, hopefully that makes sense…
Any help would be immensly appreciated
JM