I created a bumpmap using GUV tiles and bumpviewer material. The greyscale image shows it applied in the colour channel in CInema. As you can see it is applied correctly, no seams, all looks well. Until I apply it to the bump channel (lower coloured image). Seams appear between the various areas of the GUV tiles and if you look closely the bump changes from positive to negative. I’ve optimised the mesh and aligned the normals but it made no difference.
I’ve wracked my brains but can’t think what could be causing this
Any help would be appreciated! - Baz