ZBrushCentral

Gustavo´s Sketchbook (some nudity)

I’m starting my sketchs here… I began to work with zbrush 2 months ago and this software is awesome… lets go

1st sketch (guardian with dog)

  1. Draw
    [Digitalizar0032.jpg]perso3.jpg

Please say what you think about this WIP, critiques are welcome aways! Soon i will post more things…

Attachments

newone2.jpg

newone.jpg

ZBrush-Document.jpg

perso5.jpg

I like it. I think the one thing that may be bothering me is the helmet. In your concept it is more slender, which complements the slender and elongated qualities of the figure.

Thanks Twitchmonkey,

its true, the helmet is with sharped edges and the zbrush model not… i will refine that soon.

Some updates in face and torso… next steps : hips acessories and boots

[1.jpg](javascript:zb_insimg(‘88166’,‘2.jpg’,1,0))

Attachments

2.jpg

Low acessories…why the right boot is “inverse/transparent” ?? Help me…

[attach=88175]13.jpg[/attach]

Attachments

13.jpg

More acessories (with helmet) …i will make all acessories in lowpoly (maya) and after edit then is zb. A lot of acessories missing yet…

7.jpg

Please say what you think. :cool:

i dig the concept, and nice work on the modeling.:wink:
The normals on your right boot need to be flipped, its a quick fix modifier you can add to the stack in max/ not sure in maya. Could have happened when you exported your model for zbrush. You could try re-exporting the boot and see what options maya gives you.

Thanks senretsu, i have tryed but not work…now is the left boot wrong…but im not worry about this in this moment, i have changed his position and here is a sample…

[

](javascript:zb_insimg(‘88187’,‘beard1.jpg’,1,0))

updates…left hand need a lot of adjustments!

[

](javascript:zb_insimg(‘88260’,‘1.jpg’,1,0))

Now the dog is in the scene…low details yet… C&C are aways welcome

[

](javascript:zb_insimg(‘88349’,‘new.jpg’,1,0))

Incredible work!!!:slight_smile: Great job.

great wor! love the dog

Alex Oliver

Not sure if you found it already but if you didn’t, to fix the boots normal problem go to Tools> Display properties> Double. That will make the subtool double sided and it should be displayed correctly.

Great work! There is great improvement since the beginning of the thread.:+1:

Vexona thanks!

alexleia thanks for your comment and the material…(in this post)

pap87 - thanks buddy, it works! thanks for the help…

dog update…i had work on face , working on paws…

[

](javascript:zb_insimg(‘88565’,‘ZBrush-Document.jpg’,1,0))

Likeness is hard! hahaha

Changing post…this is another WIP, Dr. House from series…doenst look like, but there is…

[

](javascript:zb_insimg(‘88590’,‘d.jpg’,1,0))

i dont watch the show, and as soon as i saw this i yelled out “Its that guy from house!”

looks like him :smiley:

love the mutt and junkyard.

One more update

[

](javascript:zb_insimg(‘88628’,‘45.jpg’,1,0))

More updates in beard, torso (abs) and dog legs and paws… Critiques and comments welcome…

[beard.jpg](javascript:zb_insimg(‘88778’,‘dog.jpg’,1,0))

Attachments

torso.jpg

dog.jpg

hi, you have here nice models but you could change the dogs tongue only width like this

thanks norbi1988 for the tip…soon i will post this adjustment…

torso update…more human less comic…i prefeer

critiques are welcome…

[

](javascript:zb_insimg(‘89218’,‘abs.jpg’,1,0))