Before I start I fully admit I don’t have the greatest source of knowledge when it comes to illustrating in 3d. For a new project I want to sculpt a cartoony rocker character in zb. His guitar however I would have no idea how to produce in zb so knowing a little max I’ve created it in this. My problem is no matter how I try I can’t get the guitar to look smooth when rendered in zb. I know this maybe a max problem but I’m hoping someone here can help. I’m creating like so.
- Draw guitar body outline in illustrator.
- Import body ai file into max
- Apply bevel modifier to get body depth
(at this point I don’t know how to get the body smooth. E.g. I’ve tried a tessalate and exported this into zb but its still keeps the polygon lines) - Export as obj using settings I’ve looked up in zbcentral.
As you can see by the pics my render isn’t nice and smooth around edges. Am I missing somethin simple here (like a brain) or am I going about this completely the wrong way?
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