ZBrushCentral

Group Split

hey , just got a quick Q’ , iam working on a large model , that is getting quite high in the poly count and i still need it to be subdivided again to refine the sculpt befor spliting it up and working on the detail, but every time i try and split something over 1mil polys it just crash’s , is there a way around this or is it just the norm to split your mesh befor the 1 mill mark and just deal with it ??

allso, if i can ask some of the uber fine detail modelers , do you guys leave most of the fine detail to bump maps made in zbrush or bodypaint , or do you sculpt it all in , because for me to get those fine scratch detail’s in the mesh is just taking so long having the model up to such a high poly count,

How many polygroups does your model have? For example, I get a crash with NickZ’s figure if I try to use GrpSplit on it as-is. But if I combine a bunch of the polygroups, I don’t get crashes anymore. I’m not sure what the magic number of groups is, but that’s where you should start your investigating.