ZBrushCentral

Group Split UV Size Change

Hello,

I recently did my UVs in Maya when I imported my mesh into zbrush I morphed UV and it was fine other than I had to flip it in the V which was fine. But after I did group split and morphed UV the scale of my UVs have changed. How Can I group split with out it ruining the scale of my UVs?

Thank you,

I don’t think Morph UV is necessarily showing you the scaling of the UVs in relation to the 1:1 UV space. I would export/GoZ the subtool to Maya or use UV Master’s Flatten to check the actual scale.

I did the UVs in maya so it seems finve when I re-export back to maya the UVs are fine so I guess your right. The morph UVs are giving me a wrong scale of my UVs. I wish it would not do that its very miss leading.

Thanks for the reply. Nice work by the way!