Right, Z2. Although that very latest post did not involve ZScripts or ZSpheres – a different path to a similar topological place (using currently available options at both ends).
With any luck, by the time GroBoto 3 (with ZScript/ZSphere export), is ready, ZBrush will have that feature back up and running. I’ll be ready to do any testing/updating of our script output as needed (pretty simple stuff).
This is cool stuff. I do notice that you don’t use magnets in your Zsphere’s, this would help get the flat edges you are going for from your work in Groboto. Others have done some stuff like this in the past here on the forum. Also you could combine some script tools I believe that allow you to past/add Zsphere structures together (posted here in the past, not sure how they work with latest Zbrush). I did some spaceship stuff and robots as well for concept work on Blakes Seven a couple years back and I used Zsphere’s with great success. I’ve posted some of that but will have to revisit soon…
Very cool work indeed though, I love the character the evolves from combining all these bits and pieces together as you have.
Thanks.
Took a quick tour of your Zspheres thread – can tell there’s lots of great info there – will revisit. Thanks for that, and the other references.
I’ve experimented with magnets a bit (all of this is still in the R&D phase)… definitely plan to include some options to generate magnets from designated primitives in GroBoto.
As mentioned earlier, I plan on syncing/adapting all of this to work with Z3 by the time we are ready to release the GroBoto tools. When we reach that point (or when beta versions of the tools are available), I’ll definitely throw my two cents into your Zspheres thread.
I went back to the GroBoto Unified Mesh head (see first post in this thread), now that I have Z3.
Wow – I didn’t realize how much things had improved in ZBrush 3. All good new for us GroBoto developers – the new sculpting tools/options, combined with the graceful handling of high poly meshes helps with the GroBoto/ZBrush synergy.
This is just idle play, but I can sense how the combo of the sharp boolean-generated edges and organic sculpting play off of each other… fun.
Here’s another model that started as a GroBoto boolean construct (a couple of variations based on different GroBoto models). Actually the GroBoto models were slightly different from the one show here – but you get the idea.
Just playing around with that bioMech feel.
The second images also features some applications of a couple of GroBoto-Created alphas – I’ll post those here soon.
Thanks Markkens. Always great to here from a happy GroBoto user. We are very excited about this GroBoto/ZBrush synergy stuff. 'Tho they couldn’t be much different in some respects, these two apps share a lot of art/creativity philosophy & purpose.
I’ll be making the beta version available to all of our GroBoto folks very soon. Please send me a private message if you are interested.
…and Jason – same goes please let me know what you have in mind, I’ll get you set up.
We are working on it, should have a beta with the new export options in a few weeks.
Here’a a new experiment…
This ‘Architecture’ is much to formal for Dr. Seuss, but maybe ok for Dr. Zeuss.
Another example of GroBoto’s Unified Mesh. Output at high density (3.5M polys).
We see tremendous potential here. Once we have our OBJ refinements in place, a new kind of freeform hard-surface modeling in ZBrush should be possible. We even hope to talk the Pixologic folks into supporting additional information we can provide in the export – and perhaps adding some options to their tools – expanding the ways the models can be manipulated.
There is no reason that hard-surface modeling can’t be as fluid and intuitive as organic modeling. Indeed, skilled Brushers already pull it off. We think it can be ramped up a few notches – made just as easy and natural as organic sculpting is now in Z.
the software looks very interesting and relevant for concepts I would like to explore. I will try the trial version soon (trying to get to grips with topmod at the mo), and I would be very interested to know when the Beta with zspere export function is available. That sounds like it could be a very powerful feature.
We are a tiny group, so nothing as formal as a form…
Anyone interested should just PM me here.
Of course our first priority (earliest betas), will go to GroBoto artists – and ZBrush experience is a plus… folks who can hit the ground running with this stuff.