I come to this forum very often for reference, inspiration, and to see what the community is doing, but I haven’t posted here for a long time.
However, for years now Zbrush has been the principle and pivotal tool for my work and I’m happy to share some work that I just got the breakdowns for.
These shots are from 'The Maze runner’ movie.
I was in charge of sculpting/modeling the ‘griever’ creature(s), and Kyeyong Peck was in charge of the texture work.
So many people worked on this film, that it’s too many to mention, but if you guys want to know more about the project, and our roles, please check out this link:
I did not work alone on all 6 legs of the creature; our lead modeler, Ian Sorensen, did an amazing job elaborating the leg design, together with Mike Yip, Adam Muratoff and myself. The mechanical tail was done by me.
We used ZBrush on so many different assets on this show, but for now I am just posting the creature work.
The creature design was by the talented Ken Barthelmey, whose artwork can be found online.
This link here is interested more in the animation and creature simulation work done on this show:
<iframe src=“https://player.vimeo.com/video/121581310” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“281” width=“500”></iframe> paulo Welter - modeling reel - the Maze Runner - Griever from pauloWelter on Vimeo.
Thanks for watching!