Here`s a project I developed at Nvidia to test out our proprietary Omniverse render . Concept by Max Koz. Modeling Zbrush, 3D Max, Blender for rigid body sim of the coing. Texturing in Substance with multiple UDIMS workflow . Hope you enjoy



Here`s a project I developed at Nvidia to test out our proprietary Omniverse render . Concept by Max Koz. Modeling Zbrush, 3D Max, Blender for rigid body sim of the coing. Texturing in Substance with multiple UDIMS workflow . Hope you enjoy
What a devious looking toad! Nicely lighted as well, very nice!
Jaime
ahah thanks Jaime, hope you`re doing well
Love this. Gorgeous character work. Well done!
Very nice
Great, sculpt, and render! I really like the toad-dragon character, so simple yet complex—a lot of eye candy to look at in this image.
Great to see some new work from you ! Great sculpt - the render looks great too.
I hope you have some more tests coming up
!
Games are the first step for all mammals, especially primates, to learn to survive. It is a way of social behavior based on the satisfaction of material needs, following a certain rule within a specific time and space, and pursuing the satisfaction of spiritual needs.Vehicle
This is awesome! Great work on all the coins!
Super character and beautiful texturing work to the small details , awesome !
I swear I saw it blinking
Damn, really great work!