Good stuff man, the .map converts ,changed my render times heaps …
heavy models render in about 6min instead of around 2hours ,it has made my life so much easier…,
Just ticking the “ask when opening” box in the colour management for cs2 has changed the displacement a lot , no more bloated models ,than I upped the contrast a lot to,
And by gee by crykeeey all my problems were fixed , thanks man for the advise I guess I wont have to yell at the monitor anymore , , well not today maybe tomorrow.
I need to ask , with the sea creature did you make the base model and do the uv’s in another 3d package?
Because I have know clues on how you would merge all the maps to create 1 displacement map, the uv maps that zbrush gives are so confusing….
Ok well iam off , ,I think I will take the old models I made In zbrush that crashed my computer ,and finally see them rendered