Is it possible to goz my mesh out to maya, then edit it and bring it back in after major changes?
like for instance if i cut off a piece of the mesh and make it multiple objects and want to goz it back in is that possible? It gives me naming errors once renamed and it just wont goz back in.
Also is there a way to use a normal map to regenerate subdivision levels in zbrush? That way i could goz my model and maps out, edit them, edit the normal map in photoshop and then bring it all back in and regenerate the subdivision levels without having to worry about if it matches my old model.
This would give me so much more control over the whole process.
Ive been searching all over the internet and have not been able to find any relevant answers.
Help is much appreciated o.o