This is a simple (read: infuriating) problem. I realized that the displacement maps Ive been working on were getting messed up due to some of my normals being accidentally reversed on my model. Naturally I simply hit GoZ and figured id fix the normals in cinema, then GoZ it back. Easy right?
Except… every time I GoZ (or import for that matter) the model with the fixed Normals back in, Zbrush politely informs me “Mismatch points order detected and corrected” and the normals are still backwards!
What the hell is the point of GoZ if it just deletes my changes when I try to implement them???
Does anyone know a way to fix this other than importing the fixed model as a subtool and projecting every SubD level onto the new mesh? Because thats just a stupid amount of work to do to reverse the normals of 50 polygons.
I have also tried to flip the normals at the highest subdivision level, the mesh just goes bat****.
Any takers out there for some help?