ZBrushCentral

GoZ with Translation

Hey guys, Just messing around with zbrush and I am wondering how do productions go about doing this. Generally, we like to always have our model’s feet nicely on the grid.

So say the character has to be +1.7 in Y axis. So we have to wait till all the GoZ stage is done before we can actually Rig him cause he is always lower. Is there a way to shift the grid in Zbrush so this doesn’t happen?

build your base mesh in another app. place that where it needs to be. Import into Zbrush and sculpt as you normally would.