ZBrushCentral

GoZ with Mental Ray not working right

Hi my GoZ works fine and when i imported the model with the maps into maya i can see the displacements are correctly working in my viewport’s High Quality Real time rendering mode. However when i render an image with mental ray it does not show the same and distorts the model. How come i can see it correct in viewport but not in a rendered image. Does anyone know how to fix this?

In Maya under Render Settings–>Options–>Performance turn on Maya Derivatives.

thanx