I am trying to send a tool with multiple subtools over to max, edit the objects, and send it back. The max file is the file that saved the initial OBJs that were brought into zbrush, but for some reason if I use goZ, the exported objects are all moved in two axis. Is there a way that I might have pressed a button, or hit a hotkey to change the objects’ pivots? Also, when I move them back in max, and reset x-forms, this just flips them or rotates them once importing back into zbrush. What’s going on here?
I’m trying to use this tool in production, but this is definitely hurting my ability to do so. I need to edit the objects in position against other objects nearby, and this is preventing that ability by setting it’s own position.
On a side note, I noticed that the scale, and offset sliders in the export settings under the tool menu are all very strange numbers, none being 0 or 100, etc. Why would the scale be set to 73.xxx by default?
Any help is appreciated. Thanks.
MeHoo
EDIT: Exporting OBJs from ZBrush into max works just fine. GoZ screws up the position every time, though.