ZBrushCentral

GoZ - Uv's gone missing

Hi there,
I know there are plenty of GoZ problem threads up, and i’ve trawled through my fair share so far but haven’t found any answers to my problem.

When I GoZ from 3ds max to zbrush the process works as expected, but the uv’s from my model are gone. If i do a manual export/import they come in fine. Is anyone else experiencing this?

Thanks in advance.

are you collapsing your stack before goZ?

I have tried collapsing and leaving my uvw unwrap on the stack - neither way works.

Just updated to the newest GOZ and got same problem.
Yes and I collapsed object.