ZBrushCentral

GoZ using Max. When exporting it flips all polys.

Hello,

Im very excited with ZBrush. Can´t wait to start using it daily basis.

Anyway, i have this sofa modelled in max and used goz to export it to zbrush.
Everything fine except that once i start playing with the sofa in zbrush i noticed that it was transparent (ghost obj).
Made some quick brushs tests on the sofa and exported back to max.
Once in max i noticed that the sofa polys were flipped (towards inside).

I did another try.
1st phase. In max, i fliped all polys of the sofa and went GoZ.
Now in Zbrush the model looks fine. No ghost.

I dont understand why Zbrush flips the polys of the sofa everytime i do GoZ.

Any reason why?

Cheers

Under “Export” there is an option to flip the faces (Flp button). Have a look and see if it’s activated. This would explain your problem.