ZBrushCentral

GoZ to Modo

Im having a problem with GoZ and how the mesh is rendering in Modo. I get a micro SubD/polygon pattern all over the mesh from the Disp texture, even in areas not sculpted.

Im working with a mesh (low, UVed, OBJ) created in Modo. I then use GoZ to open it in ZBrush and work on sculpted details. After sculpting ( HD sculpting), i created a texture form Polypaint, and a Displacement texture.(smooth UV on and Flip V on ) as directed in the GoZ -Modo tut video. Back in Modo the model shows up with with both the color and disp texture correct but there is a problem when rendering.
I get a micro SubD/polygon pattern all over the mesh from the Disp texture (i presume?) a sorta polygon pattern. not the sculpted details but the SubD/polygon details show in the render. The viewport it looks smooth and fine? i Cant seam to get it right? Does anyone know what Im doing wrong? here are pics of my settings, what im talking about. Please help me if you know of this problem, solution. Thanks! …Soon, I will post a link to the ZTL. and LXO files Zipped if one wants to open it and help me.

[IMAGE]http://img4.imageshack.us/img4/2203/bupmypattern.jpg[/IMAGE]

here is the mesh from a far, i only sculpted some details on parts to test but, dont want to sculpt more in Zbrush until i figure this rending-transfer to Modo deal…Please HELP! :wink:

[IMAGE]http://img690.imageshack.us/img690/7687/figleaf.jpg[/IMAGE]

Im really Desperate here! :wink: If there is anyone that can help, knows about this issue, please reply! Here is a link to the file Modo and Zbrush file to download. You can open it and see what Im talking about. The render is showing a poly/subd patterns, Not smooth basically…?..Ugggh! Thanks so much!

[LINK=“http://www.sendspace.com/file/7fmr0k”]http://www.sendspace.com/file/7fmr0k[/LINK]

There is two things I can think off. Try to increase the SubD level. And make sure the uv:s r merged