I’ve just recently purchased Maya 2011 and have been working on using GoZ. Everything went well until I started trying to export displacement maps from ZB to Maya. The displacement map shatters the surface of my model. (Apologies for the ugly Rhino test model. I’ve learned not to invest a lot of time until I know what I’m doing).
As it appears in ZB:
I’ve had a fair amount of experience manually exporting models with displacement maps to Carrara. What I found in that case was that the maps were much too intense and would similarly shatter the surface. In order to make ZB displacement maps work in Carrara I overlaid a 98% opaque white layer in Photoshop before importing into Carrara. That would tone them down so that they worked properly.
Is there a displacement map intensity setting in Maya 2011 that is causing this problem? I am using the base settings in both ZB and Maya as far as I know. I have tried several different tools and get the same surface effect each time.
Thanks in advance for your help.