Hi,
I’m having this problem on two machines and even a full reinstall did not fix it. Happens in Maya 2016 and 2018.
Whenever I send a UVed mesh from ZBrush to Maya through GoZ all UVs come in with disconnected UV edges. Am I missing something? This only started in 4r8 for me and I can not seem to fix it. Please help, anyone!
Thanks!
