ZBrushCentral

GoZ to MAX problem

Hey guys,

I don’t know if I’m writing to right forum. I did not know where to put this thread.

problem.
I set up UV layout in Zbrush and created DISP map and Normal map. After that I clicked on GoZ and moved in to the MAX. I thought that model is fine, but when I hit Render, model was without fine detail. Can anybody help?
I thought that GoZ got all these problem solved.

wire model
http://img46.imageshack.us/i/wirel.jpg/

left image is from MAX
right image is from Zbrush
http://img163.imageshack.us/gal.php?g=m01r.jpg

Did you apply a Turbosmooth on your model? Or did you mixed normal maps and displacement maps on the rendering time?

I don’t have in your screenshots the low poly, then it’s not easy to see how far the displacement is working or not, including that you don’t have fine details, but mainly a “large” sculpting.

hi, did you try check UVs maps is correct? not overlapped…and set turbosmooth mod in max - it’s highly recomended as I undarstand by reading forum about ZB-MAX process…