ZBrushCentral

GoZ to max flips UVs

I’ve noticed when using GoZ with Maya, my UV’s come in correctly, flipped vertically from Zbrush.

But when I GoZ to Max, my UV’s come in upside down (the same as how they are in Zbrush). Is there a way to make GoZ auto flip them like it does with Maya? I know I can simply flip the UV’s in Max but that’s not the issue.

Why does Maya flip the UV’s and Max doesn’t?

It seems like there should be a parody between the two in regards to UV orientation.

Thanks!

Hi, I see this topic and i have exactly the same problem, someone can help me?