I’ve noticed when using GoZ with Maya, my UV’s come in correctly, flipped vertically from Zbrush.
But when I GoZ to Max, my UV’s come in upside down (the same as how they are in Zbrush). Is there a way to make GoZ auto flip them like it does with Maya? I know I can simply flip the UV’s in Max but that’s not the issue.
Why does Maya flip the UV’s and Max doesn’t?
It seems like there should be a parody between the two in regards to UV orientation.
Thanks!