ZBrushCentral

Goz to 3ds Max

Hi guys I was just wondering if you could help me. Here has been my pipeline.

High poly in zbrush
Poly Paint
Retopologize
Project all onto new low poly mesh
create UVs and Maps

Now everything up to here works fine but now i am trying to Goz over to 3ds max to animate the low poly mesh but when i render the mesh it is terrible quality. This is the render i have taken in max. Any ideas why it doesn’t seem to be translating properly?

Thanks

Attachments

rat.jpg

This is very frustrating haha :smiley: