Hey I have a plane in maya, it’s going to be a big golf course. the amouny of geometry needed is very large so i want to do controlled subdivisions in maya and sculpt those areas in zbrush. Problem is when I goz to zbrush the texture doesn’t come with it? and when I reapply the texture in zbrush it doesn’t line up (I’ve tried rotating the texture). Why is this happening? I’ve made uv’s in maya so it should line up perfectly.
Any Ideas?